FUTURIST CAR GAME - SOUND DESIGN - IMPLEMENTATION

 

  • Sound design in ProTools
  • Implementation in Unity with FMOD. I coded all the implementation myself.
  • I recorded two different cars at different RPMs and different spots, then modified the sound and layered each recordings in ProTools to create 6 loops of different speed.
  • I created the collision system with random containers depending on the speed/strength of the impact.
  • Reverb zones in the tunnel and reflections on the pillar.