Cube - Sound Design and Implementation

 

 

 


Using ProTools and Wwise.


I re-design every sound of this game and programmed the implementation with Wwise.


A lot of foley and ADR recording, re-worked in ProTools.


Interactive mechanism with real time parameter control (player's health, number of enemies spawning).


I composed and implemented the music. It responds in real time to the intensity of the game.